![crab game engine crab game engine](https://cdn1.epicgames.com/ue/product/Screenshot/4-1920x1080-960446b6026ceaa4171fcb8cc25fed89.jpg)
As long as you aren’t taking a direct blow to the body, you won’t be knocked out. It’s hard to dodge the opponent’s attacks in Fight Crab so a system where you have to be ready to take hits while attacking was necessary. is an obvious one, but Sekiro: Shadows Die Twice has finishers and stealth kills to try and solve this problem. Like the character is so lively for the entire fight but gets knocked out by a little kick? Super Smash Bros. It’s this way in all games, but winning a fight by doing damage isn’t very convincing to look at. I think having fights where you don’t drain your opponent’s HP bar, but have to flip them over to win is a unique mechanic. Yeah, we don’t really understand crab expressions. Even if I don’t give the crab an expression, nobody will complain, right? I thought it would be best to avoid that for an indie action game. Humans are like a bottomless swamp and I thought, “Yeah, I’d rather have something besides humans fight.” We’re all people so we’re really critical of how human characters are animated and shown.
![crab game engine crab game engine](https://cdn1.epicgames.com/ue/product/Screenshot/cold1-1920x1080-985c3c5bdb99499bc7d453777ae78507.jpg)
If I had to say, having worked on Yakuza and trying to make human characters, knowing how hard that is was a big reason. What brought you to developing Fight Crab? Would you not be satisfied working on human characters? It doesn’t apply directly to Fight Crab, but it probably had an influence. I wasn’t in charge of it, but there was a boss named Spider that had multiple legs and things like that. Was there any experience you gained on those projects that was particularly useful for making Fight Crab?īinary Domain was a game with a lot of complicated animations with various reaction animations for what happens to the characters and inverse kinematics when grabbing objects. I worked on things like implementing human character animations for Binary Domain, the dance battle minigame in Yakuza 5, using the Unity engine for Sanrio Fantasy Theater, and other projects that weren’t released. What were you working on during that time? According to this article on Steam, you worked on Sega’s Yakuza team for 5 years as a programmer. Bugs are good too, but their legs are slender and they don’t seem very tasty so crustaceans won out. And is there something about crustaceans in particular that drew you in? Besides dogs, cats, and birds, they were the largest and the wildest creatures I could find in daily life. I did see a lot fish and crabs at the market though. As a kid I was always more interested in monsters than I was in superheroes, but growing up in Tokyo I never even saw as much as a lizard. A big reason is that sea creatures are mostly seen in daily life as food. I guess it came from researching various things for Neo Aquarium and starting to think sea creatures were really interesting. Could you tell us why you became so fixated on sea creatures? Is there a reason you like them? In order to do that, I really focused on working the construction of the creatures into the gameplay and the water simulation. I went with the concept of showing the special characteristics of these creatures through a game as art. I wasn’t enrolled in a game development program so I couldn’t just simply make a game for the project. Neo Aquarium was originally a graduation project for school.
![crab game engine crab game engine](https://cdnb.artstation.com/p/marketplace/presentation_assets/000/044/627/medium/file.jpg)
What was it that got you started in game development in the first place? Since releasing Neo Aquarium when you were a student, this is the third game you’ve released about sea creatures. For this interview, I want to focus on you. But don’t worry, crabs are tough so they can take it. You have a lot of freedom so you can fight to the bitter end. You can move your crab’s pincers as you please to create your own crab combat style. While it’s a physics simulation, crabs are tough and can withstand even the most intense sword fights. Could you give us an introduction to the game?įight Crab is a new take on 3D action games where you control a crab and fight other crabs.
![crab game engine crab game engine](https://cdn1.epicgames.com/ue/product/Screenshot/red2-1920x1080-d685efe06a48311228d65fb12107a2bc.jpg)
Congratulations on the release of Fight Crab on Steam and the Nintendo Switch.